
Future of Work
90 Students
Years 7 & 8
1 day
Up to 4 Programs
Introduce your year level to the transformation happening in the world of work with fun, hands-on, high-tech activities.
This program is best suited for entire year levels and is focused on collaboration and creativity whilst building digital skills across all learning areas.
We have three different Future of Work streams to choose from. Pick the one that best suits your cohort, or get in touch to discuss options.
All programs incorporate the elements of learning and teaching in the VTLM 2.0, promoting student agency and effective learning for all students.

Mic-Drop: The 90- Second PodBite
Creating, producing, and sharing impactful podcasts
Students shape a concise spoken-word story by practising tone, rhythm, pacing, and tight scripting.
They record and lightly edit a 90-second segment with clean mic technique, clear structure, and listener-friendly delivery.

Unreal Futures: Build a World
Shaping immersive spaces with Unreal Engine
Students block, light, and “shoot” a short purposeful scene in Unreal Engine, exporting a 20-40s reel.
They play-test for comfort and clarity (optionally in VR) and iterate the scene for readability and tone.

H2Drive: Clean-Energy Machines
Designing vehicles to improve proficiency
Students build and test small hydrogen-powered vehicles and compare efficiency, safety, and lifecycle emissions vs. batteries/ICE.
They use entry-level CFD simulator visuals to reason about airflow and thermal factors before iterating
controls.

NeuroSense Signals & Systems
Neural receptive learning
Students visualise neural or sensory signals to understand how the body gathers and interprets information,
discussing noise, data quality, and simple signal ethics.
They practise consent and safe procedures for any
human-data demos and produce a short reflection on responsible use.

ReFashion Clinic*
*this is currently undergoing trials
Students diagnose garments and apply circular repair and redesign strategies; they quantify waste avoided,
durability gains, and the impact on health and community.
They document before and after evidence and produce a repairability note for future users.

SkyMind: Drones & Data
Solving real life problems through automated responses
Students apply machine learning to real-world drone applications, training AI models to recognise environmental
features and automate drone responses.
With input from the Maribyrnong River and Waterways Association, students explore how AI and drone tech support sustainability, safety, and infrastructure monitoring.

BreachBox Escape Challenge
Gamified learning in the cyber world
Students race through incident puzzles (phishing, passwords, log snippets) to experience human factors in cyber
events.
They debrief on ethics and responsible digital citizenship.
