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Future of Work

90 Students 

Years 7 & 8 

1 day

Up to 4 Programs

Introduce your year level to the transformation happening in the world of work with fun, hands-on, high-tech activities. 

 

This program is best suited for entire year levels and is focused on collaboration and creativity whilst building digital skills across all learning areas. 

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We have three different Future of Work streams to choose from.  Pick the one that best suits your cohort, or get in touch to discuss options.

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All programs incorporate the elements of learning and teaching in the VTLM 2.0, promoting student agency and effective learning for all students.

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Future of Communication
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Mic-Drop: The 90- Second PodBite

Creating, producing, and sharing impactful podcasts

Students shape a concise spoken-word story by practising tone, rhythm, pacing, and tight scripting.

 

They record and lightly edit a 90-second segment with clean mic technique, clear structure, and listener-friendly delivery.

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Unreal Futures: Build a World

Shaping immersive spaces with Unreal Engine

Students block, light, and “shoot” a short purposeful scene in Unreal Engine, exporting a 20-40s reel.

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They play-test for comfort and clarity (optionally in VR) and iterate the scene for readability and tone.

Future of Sustainability
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PowerPlay: Mini-Grid Adventure

Innovating smarter systems 

Students assemble a table-top smart grid (generation, storage, loads) and balance supply vs. demand while exploring equity and resilience.

 

They compare demand timing with seasonal patterns and system constraints.

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H2Drive: Clean-Energy Machines

Designing vehicles to improve proficiency 

Students build and test small hydrogen-powered vehicles and compare efficiency, safety, and lifecycle emissions vs. batteries/ICE.

 

They use entry-level CFD simulator visuals to reason about airflow and thermal factors before iterating
controls.

Future of Health
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NeuroSense Signals & Systems

Neural receptive learning 

Students visualise neural or sensory signals to understand how the body gathers and interprets information,
discussing noise, data quality, and simple signal ethics.

 

They practise consent and safe procedures for any
human-data demos and produce a short reflection on responsible use.

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ReFashion Clinic*

*this is currently undergoing trials

Students diagnose garments and apply circular repair and redesign strategies; they quantify waste avoided,
durability gains, and the impact on health and community.

 

They document before and after evidence and produce a repairability note for future users.

Future of Intelligence
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SkyMind: Drones & Data

Solving real life problems through automated responses

Students apply machine learning to real-world drone applications, training AI models to recognise environmental
features and automate drone responses.

 

With input from the Maribyrnong River and Waterways Association, students explore how AI and drone tech support sustainability, safety, and infrastructure monitoring.

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BreachBox Escape Challenge

Gamified learning in the cyber world 

Students race through incident puzzles (phishing, passwords, log snippets) to experience human factors in cyber
events.

 

They debrief on ethics and responsible digital citizenship.

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